So this time I have refined a bit the hands anatomy and other small changes. As I said I also started bloking the clhothing really quick in Marvelous designer. This helps me to choose what style to follow so next step is to research all I can about that clhthing style. Will try to find out some sewing pattern and proper way to do it. Going slow but in a good way.
refs:
Following diferent styles of wearing robe this is what I have done.

Blocking:

Im not already decided for what to go, I like the second one with black t-shirt and the last one, with the yellow robe and black t-shirt falling out. Maybe before doing the final ones I will do another bloking with the character posed meditating to see how looks better.
I use to stream while working, come in and say hello!

Artstation: https://www.artstation.com/draken95
Instagram: https://www.instagram.com/garcesart/
Twitch: https://www.twitch.tv/garcesart

I posed the character to almost the final pose and I have done the pants in Marvelous designer. I decided to do anakaya style pants, wich are traditional in japan. The final pose is going to be the charcater floating while meditate, so just the arms and head are remaining.
Next step maybe will do a proper retopo before go futher with clhothing.

Getting close to what I am looking for. This few days I have been
working on the clothing, trying different ways to wear the robe and
jacket, and this the result. Is not finish yet, because I want to adjust
it a bit when the character will be full posed, but is almost there.

I use to stream while working, come in and say hello!

Twitch: https://www.twitch.tv/garcesart
Artstation: https://www.artstation.com/draken95
Instagram: https://www.instagram.com/garcesart/

13 days later

Pose, low poly and Uv lay out done. Next step will be to finish the details in high poly and start baking and texturing this buddy.

Starting to set up the scene in marmoset toolbag, first base materials and also I detailed the head and body. Only clothing is remaining to be detailed and will then will go full texturing. Happy with the results I am achieving.

9 days later

Amost donde with the basic material abd textures, but a lot to refine and twist. When finish the textures, I am thinking about a small enviro to fill the scene.

11 days later

I have been working a lot on the scene and a mini environment. Finally I think I will go for a really simple ground and grass to maintain all the focus on the character.
Here is the result of these days, with a lot of work remaining for the last days of challenge.

man, can i ask how you did the glowing transparent arms?

For sure bro no problem!! I still have to finish it up because is not looking how I would like yet. Basically I am using a transparency map, emissive and a plug-in to add Fresnel.
Here you can download de plug in:
https://marmoset.co/toolbag/add-ons/

Tanks a lot! Hope any company hear your words to hire me hahaha

-Final Entry-

Personal details:
Name: David Garces
Email: garces.valti@gmail.com
Portfolio: https://www.artstation.com/draken95
Instagram: https://www.instagram.com/garcesart/
Facebook: https://www.facebook.com/david.garces.5074644
Twitch: https://www.twitch.tv/garcesart

Character´s details:
Name: The oni monk
Class: Defender
Description:
An ancient buddhist monk turned into an oni because of his wishes of power to defend his temple from foreigners. After obtaining spiritual skills and stregnth he used it to summong the spirit of the god Asura, repeling enemies with his multiple powerful arms.

Final Image:

Detail Sheet: