13 days later

Pose, low poly and Uv lay out done. Next step will be to finish the details in high poly and start baking and texturing this buddy.

Starting to set up the scene in marmoset toolbag, first base materials and also I detailed the head and body. Only clothing is remaining to be detailed and will then will go full texturing. Happy with the results I am achieving.

9 days later

Amost donde with the basic material abd textures, but a lot to refine and twist. When finish the textures, I am thinking about a small enviro to fill the scene.

11 days later

I have been working a lot on the scene and a mini environment. Finally I think I will go for a really simple ground and grass to maintain all the focus on the character.
Here is the result of these days, with a lot of work remaining for the last days of challenge.

man, can i ask how you did the glowing transparent arms?

For sure bro no problem!! I still have to finish it up because is not looking how I would like yet. Basically I am using a transparency map, emissive and a plug-in to add Fresnel.
Here you can download de plug in:
https://marmoset.co/toolbag/add-ons/

Tanks a lot! Hope any company hear your words to hire me hahaha

-Final Entry-

Personal details:
Name: David Garces
Email: garces.valti@gmail.com
Portfolio: https://www.artstation.com/draken95
Instagram: https://www.instagram.com/garcesart/
Facebook: https://www.facebook.com/david.garces.5074644
Twitch: https://www.twitch.tv/garcesart

Character´s details:
Name: The oni monk
Class: Defender
Description:
An ancient buddhist monk turned into an oni because of his wishes of power to defend his temple from foreigners. After obtaining spiritual skills and stregnth he used it to summong the spirit of the god Asura, repeling enemies with his multiple powerful arms.

Final Image:

Detail Sheet: