Amazing...I wish I could 3D sculpt, i'm still trying to figure out 2D. Looks fantastic to me but then again I dont know much about 3D :sunglasses:

Really nice work and welcome to the forums. Nice edges and I really like how in all your sculpts, you give your characters "Character" The faces really have this hand done feel. They don't give off a digital feel. Keep up the good work.

Thank you for the kind words, guys :heart_eyes:
Honestly, it is just attempt to go after sculpting style of James W Cain, trying to develop my own on the way.

Although I wanna do either heavy overpaint over my sculpts and move more into concept art, or start doing game art instead. Tough to decide, both are quite attractive options to go for.

If you have the time and money for both, go for it. If its what youre passionate about? We're not here forever so make your time count. Good luck

Alright, back from the weekends :blush:
@bowzertron honestly, I would love to do both, but my painting skills are lacking really bad, I would have to start from fundamentals and it scares me. Not the same thing for 3d tho.

Today I've stumbled upon a super cool illustration of Saskia from the Witcher 2, and it reminded me of my attempt to make a game ready model of her about a year ago. Sadly, a few things went wrong, and I couldn't really sculpt faces back in a days. You can find illustration here by the way.

I still have her armor sculpted, I will show just the front, but it was compete, except the face. I don't really like it anymore and I think I could do a better job way faster right now, but whatever, here's the front view from the viewport:

Sorry for my laptop tier screen resolution, that's what I have to work with atm.

Today tho, I've sculpted her face (finally), and little bit of hair, it is just couple hours in. Also recorded my whole process up until this point with OBS, shame I was kinda dumb and didn't change the file format from FLV, now I need to convert it somehow in something reasonable to make timelapse, but whatever.

Here's the sculpt tho:

The plan is to break symmetry on the face, detail it little bit with noisemaker, and add some armor from my old project to make a decent bust.
Also made a little render to keep the instagram bonfire going, but it is nothing special, I tool the keyshot scene from the Samuel project, and slightly tweaked background and curves in PS:

It sucked tho :smiley:

That's it for now, final render incoming in a day or two, depends how busy I will be with other things.

Bro this is really nice. You should make a tutorial on modelling faces. Seriously. Love how you did the clothing underneath the armor for this character. Nice and clean. :sunglasses: Hopefully you can get a nice time lapse. I personally look forward to it.

@malcom hey, thanks for the reply :smiley:
I am very flattered, but I don't think I am good enough to teach people. Still learning and observing every day, and there's infinite amount of things that could be improved, I feel.

Speaking about armor and clothing, I did show my whole process on the stream back in the days, when creative section of twitch had neat hashtags and not those communities, that still don't work properly. I used to love streaming and we had like a small community of friends around #3dmodeling, but nowadays nobody of my twitch friends streams anymore. Sad. The whole armor was done with extracting a shell with mask, zremeshing it couple times with the lowest settings possible, zmodel on top, add thickness and little bit of sculpting. It was kinda the workflow you would use, if you used maya or something, my base looked like this:

This armor had a lot of parts and I needed to get them in place quick, so it was the best way to go.

About the time lapse tho, looking furiously though google to find a converter without bs. Hopefully I can do it, or I would have to convert everything manually though VLC player, which takes ridiculous amount of time for some reason.

So here's the time lapse, I went though much more effort to make it than I should, but lesson learned.

I was looking at the game model as a reference at first, but she didn't quite look right, I guess because of no make up. So I've implemented some things from the illustration, like more girl-ish glabella, smaller nose and slightly less strong jaw. Towards the end she looked more or less as I wanted her to look.

Haven't posted in a while, been busy with irl stuff.
Here's the thing I've been working on today, it is Ivory Knight from the Dark Souls.


Quick 3d sketch that I did in roughly 6 hours in one take.
Still need to separate quite a few pieces in different subtools, and then just sculpt sculp sculpt. So far ive been using Move brush mostly.