Alright, back from the weekends
@bowzertron honestly, I would love to do both, but my painting skills are lacking really bad, I would have to start from fundamentals and it scares me. Not the same thing for 3d tho.
Today I've stumbled upon a super cool illustration of Saskia from the Witcher 2, and it reminded me of my attempt to make a game ready model of her about a year ago. Sadly, a few things went wrong, and I couldn't really sculpt faces back in a days. You can find illustration here by the way.
I still have her armor sculpted, I will show just the front, but it was compete, except the face. I don't really like it anymore and I think I could do a better job way faster right now, but whatever, here's the front view from the viewport:
Sorry for my laptop tier screen resolution, that's what I have to work with atm.
Today tho, I've sculpted her face (finally), and little bit of hair, it is just couple hours in. Also recorded my whole process up until this point with OBS, shame I was kinda dumb and didn't change the file format from FLV, now I need to convert it somehow in something reasonable to make timelapse, but whatever.
Here's the sculpt tho:
The plan is to break symmetry on the face, detail it little bit with noisemaker, and add some armor from my old project to make a decent bust.
Also made a little render to keep the instagram bonfire going, but it is nothing special, I tool the keyshot scene from the Samuel project, and slightly tweaked background and curves in PS:
It sucked tho
That's it for now, final render incoming in a day or two, depends how busy I will be with other things.