I liked the top idea in the first post, of some kind of outer shell that they have almost burrowed out of so have worked on a few variations of how that could be achieved whilst playing with a few different themes. Next up ill iterate and detail the underlined ideas further to work more on the overall silhouettes and see which structure gives the most interesting possibilities regarding where to place my necromancer, control mechanisms and ways of presenting her character which I imagine to be quite nonchalant or whimsical.
To summarize the three ideas to progress with so far are;
1. an outer meat walker similar to Dva from overwatch
2. and floating outer shell with a focus on the arms
3. trapped inside a clam, I imagine she would be aware of the visual themes being showed and would play the character to an extent.