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I came across baking normal maps in sp for hard substance , it came out bad esp in the edges. Is there any fix ?
It came out fine in marmoset toolbag's normal map bake. Is SP's bake flawed ?
honestly not sure myself whats going on here.
I have noooo Idea , I tried marmoset , came out absolutely fine. but SP gives this result on every darn mesh I am trying to bake. It's annoying af.https://www.artstation.com/artwork/Q4b4dhttps://www.artstation.com/artwork/l2o8J ^ those two came out fine in toolbag ( you can check out the normal map)