I tried my best to draw the same cylinder in different angles but they still didn't come out quite the same size. Overall, I see a big improvement in my cylinders. Still need to draw hundreds more to get a real hang of it.

Dang, you're really hitting those cylinders! If you are drawing cubes in perspective, try making cylinders out of the cubes to practice the foreshortening - that way you don't have to imagine anything, you can try first in one point perspective and make all the cylinders point at the vanishing point

cheers!

Did my gestures with a new brush. Still trying to get a hand of it.





Character study from artist Gautier Alfirevic. His character ended somewhat at the pelvis but I really wanted to study her full pose so I added what I think might have been her full pose.

Good work on the cylinders and the studies. Keep up the good work.

Mostly cylinders. Trying to draw cylinders in a direction I want but it sure is challenging. I'm getting the hang of it but it will take more practice until I feel comfortable.



Did a quick gesture drawing of a big muscular mustache circus/performer man since I got bored and it turned out fun. I'm definitely going back and see if I can refine him and maybe draw more fun poses.

Focused more on gestures this time. Timed myself for 30 seconds.


This time I did character studies from an artist that I admire so much for her character designs Brittany Myers. I adore her work and always look forward on seeing more of her art.

I chose to study one of the characters that she designed from the Netflix movie Over the Moon. I loved the dynamic poses that she came up with for the character Chin. There was so much personality for each pose and I wanted to see if I could learn a bit from her by studying this character.

I first decided on drawing the body so that I can focus on getting the gesture right. Afterwards, I added the clothes over it.

I am very passionate when it comes to character design so if you guys have any tips or recommendations please feel free to share.

Oy, those are nicely exercices. Looks like you are building the observations skills very well.

For character creation... there's a LOT to be said. Many videos cover guidelines, tips and visual cues. I recommend just diving and taking a look at different videos and blogs by searching "art character creation"

From my own experience I can highlight a few points:
1) Keep in mind the medium. If it's for a medium like manga or animation where you need to redraw the same character many times, make sure to keep the design simple. If it's just for art, you can usually go crazy. If it's for game development, it's a whole different topic, like visibility, colors, etc.

2) Define the character archtype and main personality traits. Try to brainstorm what words define your character. This will help create the visual story.

3) Try to make the outline unique so it's easily identifiable. This doesn't just include the line itself, but a specific pose, physical characteristics. You can usually identify this by simplifying your character to a few lines (draw it in 1 minutes) and making sure it's still identifiable with a few rough lines.

4) This applies to much more than character design, but, don't be afraid to screw up. Create a design, then try to iterate it. Get feedback, iterate again. Leave it, try to do a new one aiming to do it better. Iteration and practice makes perfect. NO ONE gets it right the first time.

There's quite a bit more to keep in mind, such as style, consistency, color theme, and so on, but this is what comes to mind at the moment.