As I suspected the environment stuff took a bit of time, it is not a strength, definitely something to work on a lot more. Here's the stuff I have done so far.
First thing was a study from a photo, I chose something with a human structure set against nature so it had some challenge with perspective but wasn't too hard. Biggest thing I've struggled with is picking the right colours, not got a great eye for it, I made a brush for the trees in the far distance that kind of works but I think there's better options probably. Perspective is also a bit wanged but it works mostly imo. Other thing I've struggled with for the environment work I've done is the time it takes, I think I'm slow in general when it comes to drawing (mostly because I split my attention because staying focused on just one thing for long periods of time is hard but also just cos I'm slow) but these seem to take much longer than normal. It might just feel that way though as I don't enjoy environment work as much.
Photo:
Study:
Next thing was the environment that could be from my personal project. I saw that the 3D software block out would be infinitely helpful in all manner of future things I want to do but I cannot express in words how much I disliked the experience of trying to use Zbrush in the Term where that was a thing. So I decided to try Blender and it honestly was so much simpler and functional (from a UX perspective at least) I was relieved. I did the Blender Guru Donut course on YouTube, very easy to follow and familiarised me with all the basic features that I'd need for my purposes, would recommend it if you too, despise ZBrush and want an alternative (that also costs nothing).
So here's the end result of that class, Donuts:
That's much tinier than I expected (blender doesn't do gif files so I had to use a converter which seems to have miniaturized it). Oh well, you get the idea.
Now I was feeling like I could actually make use of the software to block out an environment I did some very rough sketch work to figure out what shapes I would need.
Housing types:
Honestly probably should have spent longer on these but I must have done it towards the end of the day and just said fuck it. Next thing I needed was some vegetation, did a bunch of different silhouettes and painted over them, liked a lot of them, didn't end up using all of them though.
Next I did the block out in Blender, played around with a few different things, probably did too much in with materials but I was enjoying playing with all the new toys so it is what it is:
Decided the red rock texture was too much so I removed it and worked off this instead. Adjusted a few other things too like the sand texture and the rock platform the town was built on.
So working off that I added a bunch of stuff. Don't love how it came out in the end and definitely lost interest at the final hurdles and just rushed it over the line to be done. All that being said however, this is easily the best environmental piece I've done that's not just a forest or a field or something. If I was starting again I'd probably choose some different shapes, cones weren't a great choice but I was initially thinking tents and then pivoted to a sort of molded clay house sort of thing. Would probably also choose a different view for the camera, something a bit more interesting that could lend itself to a more engaging scene but whats done is done, overall I'm happy I learnt a lot from the process and can do far more interesting and cool stuff in the future thanks to the effort I put in with this.
Final Piece:
Onto the next thing in the new year, think its the second personal project stuff which is good. Hoping I'll have finished all the classes before march but that might be a bit of a stretch