I've decided to completely restart the personal project stuff to use a story I'm more interested in. The one I made up specifically for the course was fine but if I'm going to put this much work into something I'd rather it was something I have plans for so I decided to use the project to work on what can either become part of an Animation Bible or the basic concepting work for a comic for a story I want to do.
Broad strokes is that world consumed by a massive storm causing an Ice Age, only place humanity can survive is a city that sits on the edge of a rift to Hell. Rift to hell means lots of monsters roaming about so mages have made a safe little bubble at the centre of the city but there's not enough room for everyone and the story is about the people on the outside of that bubble. Gives me the opportunity to do characters and weird horrible monsters which are the main things I like to draw.
The last few weeks I've done 4 character concepts for central characters (3 from one group and a bad guy) and also I used the Matte Painting class to try make rough concept for the world but I'm not too happy with how it came out. Much harder than I thought it would be (and I didn't think it would be easy) but it combines two things I don't love, environment painting and using photoshop functions that aren't just the brushes. Its a weird one because I can see its use and its a very cool skill that I'd like to develop however it also seems like the exact skill that AI Image Generators were created to replace. Either way I'd like to keep working on it a bit but its not much of a priority for me atm.
Matte Painting

I started to do a bit of detailing work on the buildings but I just lost interest, I painted the character roughly in about 20 mins and called it done after that. I didn't think more detail on the buildings was going add much, it was going to take for ever and I'd already spent much longer on it than I really wanted to too. Not really interested in a realistic style for the project stuff and in terms of what the city actually looks like, I'm just gonna build it as a greybox thing in Blender I reckon. That way if I want to figure out angles and perspective for shots or anything I can just zoom in and screenshot, plus will allow me to keep some consistency in the skyline. That's for later though, for now I'm just focused on characters and to a lesser extent props
Characters:
Main group I've focused on the last few weeks are the monster hunters in the world.
I'm probably going to adjust something on the right hand drawing, don't know if its because of the angle but there's something off between the two views that I need to adjust but I've not quite figured it out yet.
Happier with this one, more consistent.
This guy is supposed to be massive, doesn't quite come across without other characters for context but still.
Last one is my bad guy. The Hunter characters are responsible for taking down monsters and killers in the city, this guy is running around using monsters to kill people somehow. The Masks to the right he uses to hide who he is and be a bit scarier. I will probably change his colour scheme and outfit at some point but I was more interested in figuring out the Masks. Happy with all them except maybe the snake one, might need a bit of additional work.
Next few weeks I'm probably going to work on a few different monsters, I'm basing them mostly on medieval demon descriptions and stuff from things like the Key of Solomon and the dictionnaire infernal. Some of them are very blatantly Christianity demonising other cultures gods (and in some places people) so I'm going to avoid those and mix in some that I make up myself. Did a rough one a little while ago, I'll probably adjust it to be a little more monstrous when I redo it though cos its not quite as freaky as I'd like it to be.

Not sure what the purple stuff is suppose to be, forgot I put it in there tbh, but yeah, that's the only monster I have put any work into so far. It was actually drawing this that made up my mind to ditch the other story as I had more fun drawing this than I had with any of the stuff from the other version of the project because I knew what I wanted to do with it and where it fit in.