evehartman6h
Hey! Nice concept, I think you make it really spooky/dark/ creepy. Keep up the good work!unbeltedsundew5h
I agree, great concept. Looking forwards to it.
Thanks guys! Just uploaded my recording now! You know it's funny when you just consume YouTube content you don't think of all the little things you have to build, like thumbnail, setup twitter etc. took more time than I realized to just test out my workflow ahah.
8 days later
Another Update! I've spent a while mulling over the character and trying to understand the characters 'feel' materials and mechanics wise. To give context I'm creating Joilet for an imagined MOBA, so three lane hero focused game play.
My initial reference was from victorian and school uniform influences, but I believe that's a little too narrow. Up next is a lot more iteration/exploration focused on clothing and facial characteristics!
Great concepts so far! Nice costume sketches too. I love the jacket and hair of the first one, and wonder how she'd look with the longer leggings of #2. The idea of varying her skin tone is interesting, but I don't know about making her a full-on puppet as in #3: It gets confusing if she's controlling the puppets and is a puppet! (Neat jacket, though - I love the parts that hang down past the skirt and the huge cuffs.)
Good luck whichever you choose, and have fun!
Update! I'm continuing on with the painting process as I feel my concept sheet is in a fairly solid place now. My game plan is to work from grayscale to color using gradient maps and a few layer modes.
As of now I am also recording my painting sessions so that I may stitch them together in AfterEffects and show a full timelapse of this entire process!
Thanks for bringing that up Grafik, this evening I spent a little more time making decisions on what the overall flow was and moving/removing elements.
On a side note has anyone had an issue with selecting value on a grayscale layer using 'Current Layer' mode when gradient maps are involved?
I dont know why but it select colors at random from the gradient map clipping the folder. This seems to happen on and off but can be a real pain when I want to see how my value is translating to color.
@evehartman Thanks!! Yeah I was thinking an urban night scene would be a break from what I've done in the past. Here's to trying!
@Prophantii There is just something so cool about a villain who's whole shtick revolves around enslaving defeated enemies. I think it's a theme a lot of artists enjoy exploring, I just finished Stardust Crusaders and most villains in that show have a sadistic/manipulative nature to them and can enslave others.
Here is another on the ol' updates! I continued refining with value and messing with positioning. I plan to do the same treatment again, and add some more color. Right now I'm holding back on applying a great deal of color, the silhouettes for the hair and figures are not definite yet, and it can be a huge pain to go back and adjust masks/manage more layers if I start to soon.