Dude, looking awesome. Really spot on metal rendering.
One tip though, you should really push the sillouett of the character. Right now, everything is super duper form fitting. I know that might have been what you're going for. But strictly speaking from shape language, you really need to capture interest with the sillouett.
By that, I mean, push some of the edges of the armor out a bit. Indentations and protrusions.
At the moment you have it on the hips and the lower arms. But I think you really should push it out a tiny bit more, and add the same elements to the least of the armor pieces.
Ex. Make the gold trim on the shoulder pads protrude a bit. The end of the gold frills on her skirt cloth protrude with a jagged edge from the cloth. BUT most importantly, protrude the leg armor for the love of god! They look really strange and wonky since they have the same appearance of the gold bands on the waist and collar, but go Perfectly formfitting around the legs. Make the knees pop out, and be back of the leg armor to perhaps make a bump in the cloth on the back of her thigh.
I hope that helps you push it further. ^^ Otherwise looking great so far! ^^ Nice colors and lighting.