okie I improved my base mesh for Pisciasa a bit, so to sum it up :
This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back & forth several time to find the best optimal combination of topology flow and articular joints position to maximize linear-blending skinning results.
The colored lines of the model are just aid my process of specify the topology of the model, red line indicate the most important loop, Orange is less important but a should-have if tris-count allowed, Black line is the middle lines to separated model in half or quarter that will help with the UV seam later.
Better result will be able to achieve by the further use of weight paint fixing and corrective blendshapes .
Thank you everyone for your kind comments !
Here 's what I have so far for Pisciasa model, I can quite say that the modeling for the girl is done, I will definitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes folds etc ) .
But yeah, time is running out so I gotta move on to the fishy next.
All the hairs are modelled raw and purely in Maya using traditional polygon modeling . I tried with Zbrush at first then I failed miserably , I can't really control the curvature and shape/ twisting sides of the hair clumps perfectly in Zbrush ( by perfect I mean to match with the concept ) these are the closest I can get, If I have more time I will come back and put more time in to detailing the hair model a bit more.
@jeebs,@malcom @Jkooh @kduong1, @gesioh, @Rising : Thank you everyone ! reading comments from you guy really keep me motivated lol
small update today, start blocking out the fish now. I am planning to do a small live-stream session of modeling the entire fishy on Facebook ( would post speedup record later ) if anyone interested ?
Yes we are interested
If you had a twitch, you could also stream on there as well. That's where i'm streaming an failing amazingly with my character.
When modelling some parts of this, did you start with a basic plain and use extract and other basic things like rotate, scale and move?
I'm a 3D noob so that's why i'm asking.
@phungdinhdung You're welcome ! i don't have your skill but you give me motivation for my entry !
Final Model of the Mech Fishes for #Pisciasa ! at last after 18 hours of solid modeling, I was able to finish the fish. It 's also my first time trying to record a progress video, you can check out the speed up version of the entire modeling progress video below
some other close up renders and WIP images
alright then , Texturing is next !