Thank you everyone for your kind comments !
Here 's what I have so far for Pisciasa model, I can quite say that the modeling for the girl is done, I will definitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes folds etc ) .
But yeah, time is running out so I gotta move on to the fishy next.
All the hairs are modelled raw and purely in Maya using traditional polygon modeling . I tried with Zbrush at first then I failed miserably , I can't really control the curvature and shape/ twisting sides of the hair clumps perfectly in Zbrush ( by perfect I mean to match with the concept ) these are the closest I can get, If I have more time I will come back and put more time in to detailing the hair model a bit more.
@jeebs,@malcom @Jkooh @kduong1, @gesioh, @Rising : Thank you everyone ! reading comments from you guy really keep me motivated lol
small update today, start blocking out the fish now. I am planning to do a small live-stream session of modeling the entire fishy on Facebook ( would post speedup record later ) if anyone interested ?
Yes we are interested
If you had a twitch, you could also stream on there as well. That's where i'm streaming an failing amazingly with my character.
When modelling some parts of this, did you start with a basic plain and use extract and other basic things like rotate, scale and move?
I'm a 3D noob so that's why i'm asking.
@phungdinhdung You're welcome ! i don't have your skill but you give me motivation for my entry !
Final Model of the Mech Fishes for #Pisciasa ! at last after 18 hours of solid modeling, I was able to finish the fish. It 's also my first time trying to record a progress video, you can check out the speed up version of the entire modeling progress video below
some other close up renders and WIP images
alright then , Texturing is next !