Looks like this is going for first place. Excellent work.

8 days later

Thank you everyone for your comments ! <3

Here 's the BLockout of the fish , I am making a progress videos on how I modeled the entire fish atm so I will upload them later once I finish the whole model.

I look forward to the video. Guessing you used a lot of basic primitives. Somethings I'm a bit unsure of but this is looking good.

Final Model of the Mech Fishes for #Pisciasa ! at last after 18 hours of solid modeling, I was able to finish the fish. It 's also my first time trying to record a progress video, you can check out the speed up version of the entire modeling progress video below

some other close up renders and WIP images

alright then , Texturing is next !

Your sense of mechanics is amazing! I hope to get on your level one day but i’m still a “baby artist” in terms of milage. But seeing your work has been helpful in inspiring me to work hard on my 2D entry.
Good luck! I hope to see you in the top 30 if they do it again this year.

Holy Lizard on a motorcycle!! :open_mouth: that looks awesome!!!

This sum up yesterday wip of #Pisciasa Face Texture.


☀️ Wip Note :
:smiley: I was trying to experiment with new way of doing texture for this project, instead of relying heavily on direct bruteforce paint-over method, I breakdown the textures into several layer , like the same way compositor handle their final renders like shadow , specular and base diffuse passes. Doing it this way might take a bit of time to get used to all the different layer like where to paint the color , which layer to paint the shadow and how to adjust the color of the shadow using several selective color filter layer, but once I got used to manage all these layers and groups, it is way more easier to control the end result interm of shading and color variation of a surface. I just need to paint the valur in Shadow layer then the CC ( Color Correction pass ) and base color layers just do the rest with shading and color .
In some of the old projects I got it pretty struggling while painting texture rely heavily on my 2D digital painting skills since I have to manage everything at once like shadow / color variation etc on one single paint-over layer. Gotta play around with this setup some more to see if I can simplify or push it even further next time. well ... end of ranting for now <3

Sounds like a lot of work but something that will be worth it in the end. So far I'm really liking the face so far. I look forward to the final results of this character. It's coming together really well.

Gorgeous work! Ironically, even though I'm participating in ArtWar2 too (2d section) I actually saw your post in StylizedBay first (great idea for a community, btw, and I can see how your style fits with that perfectly.) Anyhow, no crits, just keep going, I'm sure you'll finish by the deadline. Good luck! :+1:

This is so good. Nice work mate :smile:

I'm just super impressed you box-modeled all this! Nice work.

HOT DAMN <3
Your hair and matcap just taught me how to make stylistic hair ;w;) thankyou
and everything else is just flawless <3

This is epic! The fish models are coming out rally nicely :open_mouth:

nice :smiley: learning a lot from this competition , really looking forward to your entry