Final Model of the Mech Fishes for #Pisciasa ! at last after 18 hours of solid modeling, I was able to finish the fish. It 's also my first time trying to record a progress video, you can check out the speed up version of the entire modeling progress video below

some other close up renders and WIP images

alright then , Texturing is next !

Your sense of mechanics is amazing! I hope to get on your level one day but i’m still a “baby artist” in terms of milage. But seeing your work has been helpful in inspiring me to work hard on my 2D entry.
Good luck! I hope to see you in the top 30 if they do it again this year.

Holy Lizard on a motorcycle!! :open_mouth: that looks awesome!!!

This sum up yesterday wip of #Pisciasa Face Texture.


☀️ Wip Note :
:smiley: I was trying to experiment with new way of doing texture for this project, instead of relying heavily on direct bruteforce paint-over method, I breakdown the textures into several layer , like the same way compositor handle their final renders like shadow , specular and base diffuse passes. Doing it this way might take a bit of time to get used to all the different layer like where to paint the color , which layer to paint the shadow and how to adjust the color of the shadow using several selective color filter layer, but once I got used to manage all these layers and groups, it is way more easier to control the end result interm of shading and color variation of a surface. I just need to paint the valur in Shadow layer then the CC ( Color Correction pass ) and base color layers just do the rest with shading and color .
In some of the old projects I got it pretty struggling while painting texture rely heavily on my 2D digital painting skills since I have to manage everything at once like shadow / color variation etc on one single paint-over layer. Gotta play around with this setup some more to see if I can simplify or push it even further next time. well ... end of ranting for now <3

Sounds like a lot of work but something that will be worth it in the end. So far I'm really liking the face so far. I look forward to the final results of this character. It's coming together really well.

Gorgeous work! Ironically, even though I'm participating in ArtWar2 too (2d section) I actually saw your post in StylizedBay first (great idea for a community, btw, and I can see how your style fits with that perfectly.) Anyhow, no crits, just keep going, I'm sure you'll finish by the deadline. Good luck! :+1:

This is so good. Nice work mate :smile:

I'm just super impressed you box-modeled all this! Nice work.

HOT DAMN <3
Your hair and matcap just taught me how to make stylistic hair ;w;) thankyou
and everything else is just flawless <3

This is epic! The fish models are coming out rally nicely :open_mouth:

nice :smiley: learning a lot from this competition , really looking forward to your entry

Update of #Pisciasa final Hair Model & Face.
Wip Note : ☀️
Well, creating smaller threads of hair strands from main hair cluster shapes was my main workflow to dress up hair model so far, but now for #Pisciasa I am not really happy with the look of it since the antialias of mesh border are not that nice to look at. I could use Masked Material to break these loose strand into smaller thread but then AA is even more of a problem when it come to masked translucency shaders. In some other unlit shading project, I could fake or get away really easy with blurry opacity of translucency alpha shader but if only Real time renderer engine such as Marmorset or UE4 could support lighting/shading model of such shader as nicely as masked or opaque shader so that these loose strands would have the same shader look as its primary cluster. Or at last the depth sorting for Translucency shader should be working so I can apply translucency shader to the whole hair model. well, may be in 2 or next 3 years they can solve these problem with translucency shader :stuck_out_tongue: or ... I have to think of a work-around lol .

Oh my goodness, the progress and design, how you go about this is so awe-inspiring. The design is gorgeous and intricate, i really do love the hand painted style you have going.

Seeing this thread boosted my morale, I hope the finished piece gets the recognition it deserves!