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Some really awesome stuff going on here~
@rosko_82 : Dude! I first caught your stuff on facebook somewhere today and finally got to breeze through your posts. Very nice stuff. Love the clean forms you have in this wonderful character. I am really looking forward to seeing how he develops. Keep it up! Nice silhouettes in the planning stage.
Looking so good! Concept and execution are on point man.
Impressive :o your mode is so clean and the shapes work really well. Reminds me a bit of Malthael in Diablo 3. Looking forward to seeing this guy textured
Cool proportions and details
Hello averybody!
First of all ,I want to say thank you all guys ,I really appreciate your comments and I'm so glad you like it:)
I was so busy in the last weeks but finally I found the time to finish the highpoly model.Now it's time to start to work on the low poly.
I hope you like it, cheers
This is amazing. I can't wait to see how everything comes together. Best of luck man.
Thank you my friend
suuuuuper dope!
This is looking sick!!!! I Loved it!!!
Awesome work!!!
Amazing work! Looking forward to the final render!
Outstanding Work! The design is incredible. Really well executed.
Hello guys!Thank you for your words,I really appreciate it I have a lot images here, I did the lowpoly and bakes,also I modeled the pedestal.The textures is almost finished and I still working on the pose, but I want to do a few tweaks before I show you the final images.I hope you like it,
gogogo ! Awesome man ! Can't wait to see the final result !
If you don't mind me asking, did you give yourself a personal polygon budget for this project? Of course a polygon count doesn't matter much for the contest. I'm just asking personally.
Awesome work so far and I can't wait for the final as well.
Thank you Malcom, your comment are always welcome:)The polycount for this model is around 80k tris ,included pedestal,weapon ecc..I know ,the polycount doesn't matter for final judgment, but my goal was to create a realtime model in line with current-gen
Thank you man!!D
Excelent sculpting and design! I would try a bit more stylized approach fo the textures though.I am sure the char wil look awesome in the end eather way.
Thank you, Fantasymaster:)You right,my first idea was to do a handpainted textures like darksiders stuff, indeed I painted a bit on the diffuse, but the render inside substance make all to much realistic, anyway he does have a different look in marmoset This is flat color inside substance