Hi everyone! I'm Marleen Vijgen a MA Games Art student at Hertfordhire, and I specialize in 3D character art. I just started my final MA project which is going to be the character Vivienne from Dragon Age: Inquisition redesigned and presented in a throne room environment in Victorian style in UE4. The project is going to take around 600 hours with the deadline on the 15th of August. In this blog I hope to display most of my progress of the project in the hopes to inspire other people and get some feedback myself :smile: .


So I managed to finish the clothing texturing yesterday night. After looking at it this morning I think that the bottom leather part of the coat definitely needs thickness to it. I also might add a few folds/ stitches because it feels so empty... Next up I will probably add some more polygons to the folds of the trousers and sleeve. After fixing that moving on to the skin. Would love some feedback on the texturing. (The pose is done in a couple of minutes using Mixamo, just to test out the design)

23 days later

So it has been quite a while since I last showed something of my project. I went of playing with the environment but I wasn't really satisfied with the textures so I decided to come back to it again. I hope it reads better now. I went a little over the top on purpose with the make-up, but I would love to know what you guys think!. I really didn't like the version on the left so I did a rework (the right side) with all the feedback that I got. All the jewellery on the right side is still WIP. Most of the rework is in the textures. I added for example normals in the coat, and repainted some (normal) information on the face, like the eyebags and the eyebrows. I added some geometry on the coat, belt and horns.

8 days later