Michal Milkowski
tonpix@gmail.com
https://www.artstation.com/michalmilkowski
http://twitter.com/tonpix
Final image (direct link to 3000px image: https://i.imgur.com/FyjyXIu.jpg) :
Flyby video (4k available https://www.youtube.com/watch?v=GoKAo5JZR0Y):
Interview with lead scientist who explains the idea: (direct link to image text file https://i.imgur.com/Iaigkei.jpg for high res)
Also, additional images from various angles (I hope it's allowed, if not, please let me know)
And this is how how "adult" enzyme ant's skeleton is looking:
----- END OF FINAL TEXT ---- (below is original first post + added images from next posts to get everything in single post)
There's latest blockout mockup:
And this is previous mockup, I think I like angle and mood more than in newest mockup, might use it as reference for final editing:
At this moment I'm modelling assets to replace blocks in mockups. In number of assets, I did 50% of what I need, I think? After I have enough of them, I'll give them another detailing pass. Texturing is unknown at this moment, my gpu died and I'm working on 10 years old gtx285. Substance painter and quixel suite are almost impossible to use, 3dcoat is surprisingly very smooth, but it lacks flexibility by a lot ;(
The general visual idea is that the source for those enzymes are old, vintage electronic parts (from tube TV/radio/analog audio amplifiers era - e.g. capacitors, batteries, vacuum tubes) that are then processed in different ways and used to build a more modern/abstract electronic nest/town. Transition from old to new. And synthethic ants are bond between those two elements.
EDIT:
Putting later images in this first post:
And last WIP