10 days later
One thing I find hardest about the face is the shading, after struggling with proportions and becoming more comfortable shading a long with symmetry are really difficult for me.
On the left is one of my character Rikah in my upcoming webcomic, I was watching some of marks tips and tricks for shading and how to make your art look finished I’m gaining more confidence in that. I usually go from pose studies to testing myself with new techniques. On the right is a sketch of a cyborg inspired character, I find these chars so cool but the different shapes and mechanical parts are a lot for me to get my head around.
Onwards and upwards though
I actually did let enjoy creating these small creatures haha, I prefer to do things either in more detail or anime style. I do know the mind of work you put in your portfolio determines what work you may be doing or scouted for so I definitely wouldn’t put pieces like this in my portfolio when I’m looking to work in a gaming company.
@Lockenheim thank you!!
Really nice work Jasmine! These characters have so much .. character! Loving them. One thing Marc told me recently when working on clothes was to go really really dark in the deep recesses. It helps the illusion of 3d. I am still very new with clothing and don't full have this down but I am working on it for sure. Great work. Keep it up!
13 days later
I do forget to upload at times but I’ve been doing more studies of parts of the body I usually avoid or am hesitant to draw.
As well as coming up with new characters to draw I’m challenging myself on painting fully rendered pieces, and trying to implement the difference of splash art to concept art.
@scriventus thank you I appreciate your feedback!
@lockenheim thank you! with time the studies become so much easier haha!