Hi all, as some of you may have noticed I've been floating between projects recently and then stopped posting. This is the result of getting some really good advice from leads of recruitment at some top game companies which I wont name. Although the advice was solid it left me a bit rudderless and questioning whether I still wanted to pursue a career in games.
1) If you cant work in production (Maya, Texturing knowledge at least) you are not employable. (SketchUp doesn't count for obvious reasons) This makes sense to me although how I will teach myself these skills I don't know.
2) You need to do realistic work (photobashing etc) so you can get your foot in the door at more companies. This also makes sense, I have to make the decision if I want to pull a complete 180* on my portfolio.
The path to employment is mostly clear to me now. Learn 3D, go Photoreal, build out portfolios with Characters, Environments and Vehicles. I'll have to make a decision soon.
For now I'm starting another illustration, a Temple Gaurdian, half man half lion 

