Turned my attention to the UI for this morning after meeting up with a friend.
Currently the visuals are at a very basic stage, my focus is on ensuring the experience looks smooth and all elements are in place. The nightmare scenario I'm trying to avoid is investing time in assets I don't need or pursuing an aesthetic that doesn't translate well to in-game. Once everything is laid out the most work will be on copy+pasting animations/polish.
Going to grab some food and return back to the Temple Guard, he's near finish but I stopped to work on this. I really had to establish a draft logo, UI before I went further.