6 months later

I've been gone for a little while. It was a bit bananas with work stretching sometimes to nearly 11-12 hour days later last year. And I had to prioritize finishing the Horticulture course, which has been pretty useful. All better now, So I am hoping to continue where things left off.

I continued with Sam Smiths Assignments. And am putting together some things with Rhino and Zbrush.
I think Form does help with the Lighting course but they complement each other.

Sam Smith Sunny Day Lighting Part 1 and 2

I have started importing rhino models into Zbrush, rather than the other way. Seems okay with high poly counts. When i started with Rhino 3 long ago the computer would often crash with high polys. Rhino 7 is a bit friendlier. I think the Zbrush model may be much quicker and neater to build with primitives especially spheres, though have committed to a rough base long ago with the experience I had then.

15 days later

Continued exercises. Starry night, Cloudy day, coloured lighting in a room and sunny room lit from outside.
The sunny room seems to be the hardest. Dealing with bounce light and defining the volumes. And being subtle!

Nice! They all look pretty solid. I think you succeded with all the lighting scheme. :+1:

Thanks cedricgo! There is a few more assignments to go.

This snowy one I painted in some white snow on the local color layer. It was a self chosen scenario. it is harder to know if it works with these, without instruction to follow. Snow does have properties that are not quite matte, that may be answered in the translucency exercise.

I played with reflections a bit more with the excavator. I was thinking of lighting studies with this, though it may be better to get smaller scenarios/models right before bigger ones like this.

21 days later


Some translucency and reflections were added to the Sunny scene, and the Room under coloured light assignment.
Not sure if these are completely right, as the tutorial explains how the local colour changes to the light, though not necessarily the reflections. I guess the strategies with the cars may work... though a simpler object/s may be a better choice.

Other than these excercises, I'm getting a Model towards rendering and painting stage. There has been some success sharing a .Obj file with zbrush using high polygon (with quad remesh) exports from Rhino.
Getting the programs to help each other.
I have found a way to fix wonky but more geometric bits with the Zbrush Ridley model by experimenting on a hatchling, at a later date.
Zbrush seems to be great at adding missing texture and bumps and smoothing, with less rigidity than Rhino3d so far.

7 months later

The year has gotten away quite quickly, Merry Christmas everyone.

Created a scene using zbrush for a cavern, and a few overlays to use or discard lighting and reflections in photoshop.

4 months later

Some more paintovers from older models in Rhino and Zbrush.