@Firathion Yeah man you should totally join artwar 2.
Glad to hear my rendering is getting better.
As far as abilities go, I was thinking of a few
At the start of the game she would be like a basic megaman and shot blur fire lemons and a charge shot
As the player progresses throughout the game, she'll have access to different elemental charge shots as well as the mega blast that you see at the top.
Just like in rpg's and some action games, she'll have access to a double jump and super dash.
I'm thinking that the weapon can transform if this was for an action rpg. In the older version she had a sword so I can probably bring that back.
If she was put in a shooter like Overwatch
her left click would be a projectile (20 shots)
Right click would be a charge shot(takes up five shots)
Other abilities i'm not sure of yet.
Story wise
She is a humanized Shrine guardian based in japan(that's where the design elements come from) She's a protector of sorts
Similar to god of war, the other guardians in the other eastern regions betray the code of protecting the humans from the demons that want to take over and she steps up to help.
Cliche but it helped a lot when developing the character as there were times where I was stuck.
Still things to add like wear to the armor and more damage to the gold. She's been fighting all her life basically. So hopefully some design elements make more sense with the story.
Hopefully that wasn't to long.