I don't know what the guy at the top is doing but I like the second animation a LOT! How many layers did you draw? About 30?

so inspired by your animations bro! Can't wait to see more!

I have to ask because you animated two completely different things, are you looking to go into animation for film or animation for game development?

Both studies you did were excellent for their respective fields, but they have contradictions in build up and emphasis. You can most easily see this in how long it takes for the Mumen Rider to pull back his fist and throw it. The force behind it can be practically felt in your seat as he throws his entire being into the punch. Alternatively, Ryu's jabs and kick are very quick with almost no build up, because a game has to be responsive enough that it doesn't feel like there's massive lag for the player. In fighting games especially, sacrifices have to be made to the build up so that the hit boxes are appearing almost immediately after a button is pressed, meaning the amount of time for build up is only 1-3, unless the skill is balanced by having a wind up (see: Captain Falcon in Super Smash Brothers).

Although the animation for Ryu you've done is very accurate to the game, and a fantastic example of animation in video games, it's teaching you the opposite of how you would be animating a film.

Thanks everyone!
@kigerneko The top animation is a grab and punch animation from beat em up games. And the bottom one is over 50 frames, though the first ten consists only of about four different frames.
@JesterSeraph I have never given that much though. And I noticed the difference of build up and the action itself when doing the Mumen Rider study (my first venture into anime studies). I would really like to learn both, but I know that I should focus on either one of the styles.

Anyway, here are some pencil works. My job is currently sapping me of all the energy to do digital stuff, but hopefully I can soon work on more animation :smile:


Slightly altered Yan Huo Invincible from Corvus Bellis Infinity.

Fan art of Banner Saga, a really great PC game.

Bullet from Blazblue.

Troll adept shadowrunner.

Forgot to upload these studies:


Super Tengen Toppa Gurren Lagann

Main characters from Samurai Champloo

Main characters from Cowboy Bebop

Quick study of the main characters from Space Dandy. I wanted to learn to drawn people from different perspectives, and would very much appreciate critique for this one.

Thanks for your reply! I really hope to see more animations here so I'll just have to keep an eye on this blog!

Quick colouring on the previous animation

That animation is pretty great man. Looking forward to more.

I love that you're a Watanabe fan ๐Ÿ‘๐Ÿ‘

@catapanoart Thanks!
@nickkhoo I think that Watanabe has done some of the best anime ever.
Here is a sketch for my next animation study: Spike Spiegel from Cowboy Bebop doing some nice broomwork.


Weird, it doesn't seem to show. Shows well on the preview. Anyone know why it doesn't display properly?

Let's try this again:

Okay, seems to be working now. The reason seems to be that a too wide gif image needs to resized to fit the page. When this resizing is done, the page apparently loses some of the file integrity, thus causing it to appear as in my upper post.
The magical width of a gif seems to be about 880 (this is 850).
Sorry for the constant posting, I was just interested in the reason behind the not working gif images.

17 days later

Update after a long while.

I tried to draw something that I have never drawn before. There are some anatomy issues with these.


Baiken from Guilty Gear vs Bullet from Blazblue.

Seth and Eirika from Fire Emblem: Sacred Stones.

I got inspired to draw in ink again after watchin Kim Jung Gi's work, and I wanted to improve my line confidence. These are straight to ink studies mostly from Masamune Shirows Dominion.

First eleven frames of the Spike study.

Nice to see you posting again! Traditional animation seems very hard :open_mouth:

10 days later

@achronic Sorry for the late reply, I try to post more, but due to my work, I am very tired. Usually I don't have as much time to draw than I would want to. And most of that is used to study animation and doing study sketches.

Animation takes time, but I think it is well worth it. When I can see the finished sequence and the movement, it just makes me feel so content.

Nevertheless, here are some more straight to ink line confidence studies, this time with Masamune Shirows Appleseed.

I really like your works on ink, the confidence in your line is much more visible. Keep up the good work!

@fried-noodles Thanks! I've found it very fun to draw straight to ink.
Here are the 22 first frames from the Spike animation study.

10 days later

oooOooo love that Spike animation. Very nicely done

10 days later

@nickkhoo Thanks! It's nearly halfway done now :smile:
37 frames. There are some issues with the end.

Time for some sketches and studies:


My interpretation of Shank the Master Cutter from the excellent game Guild Ball.

Lucius, a master of the Neverborn and Guild factions from Malifaux.

Rinkah, one of my favourite characters from Fire Emblem: Fates.

More straight to ink studies, this time with more variation. Contains sketches from Corvus Bellis Infinity miniatures, Appleseed, Dominion Tank Police, Neon Genesis Evangelion and Tengen Toppa Gurren Lagann.

Even more straight to ink studies. These are from Dark Souls one of my all time favourite games. The armours of Ornstein the Dragon Slayer, Shive of the East and the general Warrior class. I also included a small image of humanity.