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Hey thanks! and that's a lot
That's another wrap, I finished a recent project, check the complete case study, process breakdown, and how I collaborated with my latest client to get their needs met with character design: My links:- www.menogcreative.com- contact@menogcreative.com
When communicating an idea visually, what you don't show is often just as important as what you show in your images.
By adding just enough detail to give your audience a general idea of what you mean, you allow them to fill in the gaps and interpret the story in their way.These are a series of images I've done in my free time that remind me of that process.-A lot can be done without doing much.Less is more.Find more tips, insights and works at: www.menogcreative.com/cinematography
This week, I'm showing concept artists how to deliver game assets 300% faster using 3D. (no,you don't have to use AI; there isn't a need) while also raising the bar for creativity.
Find it here: https://www.menogcreative.com/design-blog/3d-concept-art-materials-style-guide