Man, this was frustrating. I wouldn't say I'm proud of these sketches (nor the dozens I deleted), but wanted to upload to combat perfectionism and anxiety about showing my weak points.
And to solidify some thoughts:
First, Marc's breakdown of mechs was awesome. I love how he simplified connections to this basic type; it helped so much.
There's a weird dissonance:
I've always been alright at building things in 3 dimensions (IRL), but never really had to draw them. In 2D, my forms are usually organic and fluid. It's like there's this specific blank spot in my mind.
It's confusing because it's similar to the "I can't draw a hand" problem, which is a non-issue once you learn about A. basic forms and B. how to draw what you see. And yet mechs trip me up! Why? Lack of practice doesn't seem like a good enough reason, and yet, what else? I guess theory can only take you so far.
Truthfully, I hated drawing these. It was like a looping argument in my head: Q: "This is so time-consuming. Why don't I just model it in 3D?" A: "Because I want to get better at drawing fast so I can iterate faster. I would move to 3D for a finished piece, but if my 2D plans are too basic, the 3D build will also be overly plain."
I also love seeing artists render mechanical things loosely. It's so interesting and cool to see something rigid expressed with relaxed forms. E.g. I'm sure everybody knows Ian McQue:
I wish I could do that, but when I go to try... I'm not so sure. Some people say "don't force yourself" if you hate actually doing something as opposed to watching it. But maybe that depends how much of a masochist you are