Hello im Paulo, 18 yrs old. Recently started taking art more seriously. Please be harsh and honest :grin:

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Some gladiator thumbnails for the character design group on fb, any thoughts? Will probably go with B

Hey Paulo, and welcome to the forums :smile: Your sketches are nice, but may need some line refinement! Besides that, you might need to look a bit into proportions, as it seems to be very visible in your work so far (most visible on your B Gladiator, small legs). Either way, glad to see that you're taking art serious at that age! Good stuff so far, hopefully we can help you improve :smile:

Yeah i agree now that you point it out, legs are too short man :smiley: Gonna fix that when i further work on the designs, thanks for the input.

Welcome! I can see you have a good eye for art and poses, you'll get there :smile:
I agree about the line refinement. And you make use of values, but not really consistent yet, I'd want to see more contrasted values and shadow/highlighted planes on the body.
Keep it up!

This is really cool! Good contrast and lighting!
To me it doesn't feel finished. The flames can be more refined, and some edges (rim light kinda) on his clothes. His legs also seem to suddenly stop mid-air.
I would detail the flames and the rest of the character almost as much as his hands. Lastly, I don't really see the nice expression you painted on the face now.

But it's your call what you do with it of course ^_^

Man you are right, I got impatient with some parts of the painting. I can probably push the outfit and fire a bit more with proper reference. Thanks for pointing this out, ill update you later :smiley:

That's tha spirit ;D I'm looking forward to it.

Was sick the whole week so sorry for the late update
I messed around with the fire painting and decided im done with it. Cant look at it anymore :smiley:

Here is a 30 min skull and a still life that took me a couple days. I never do long paintings, it was a struggle :frowning:

Both turned out awesome! Cloth is very hard.
Why not define the skull more? :smile:

@enalya Thanks yeah i agree. The skull was just a warmup so i didn't refine it :smile:

Leyendecker Sketch, i like how it turned out

Love the progress you're making on here!
It seems you're focusing on values and focal points. I'd try mixing up values and tones (your portrait/studies and the fire-bender sketch). Try, also, sharpening the edges in places where the eye is supposed to pay attention to! Keep it up ^^

@ESL Thanks! Yes mainly values, the edges also need some work as you mentioned :smile: What do you mean with mixing up values and tones?

Im going to do a month of still life, also because i wanted to keep posting regulary here its a good motivation :smiley: Here's Day 1/30

Ah, I should've just mentioned going into color more, but it's probably best to build a firm foundation in values first! Forget what I said about mixing up values/tones ^^; . Great study of the skull btw, seeing use of forms there!

If I may suggest one thing, it's something I am currently learning in Oatley Academy, but think about your strokes when you use them. What do I mean by that?

Brush Economy. Making each brush counts
http://www.ctrlpaint.com/blog/stroke-economy
http://emptyeasel.com/2008/09/16/painting-with-economy-3-excellent-examples-of-why-less-is-more-in-art/

It will save you time and making you think how to design what you seeing with shapes etc.

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Of course I do not know what your target goal is, but it's something he mentioned that most beginning artist or even intermediate artist still do, is just throwing around different brushes without thinking about the marks they're putting down.

Because at some point the amount of strokes you use on the canvas becomes way too muddy due that
A ) You're not thinking about the strokes
B ) Just throwing down semi-transparent blobs which then becomes a bit muddyish

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Keep going, and keep applying :wink: