Thanks everyone ! I will upload some process video showing part of how I did the hair models soon , there 's not much crazy tricks, just boring manual tweaking back & forth actually.
anyways, this 's today update !
Aresia - Base Mesh for sculpt.
um, so after a series of client works that demand so much topology and anatomy details, my eyes on articular and stuff improved a few inch. I decided to rework my basemesh from #Pisciasa a little bit, basically the detail of my old Pisciasa basemesh is good enough for sculpt, but I want to push it futher for #Aresia, I am trying to find a way to best present anatomy features while maintain nice topology, so the first step is that I need a base mesh and spitted into parts so that I can easily sculpt details on them later then determine how the topology/articular will work. The splitting method is an approach I learnt from looking at Shih Yow Hung 's brilliant works , his works are like one of my key inspiration for female form.