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All of these character designs are beautiful. I like your squid girl and succubus secretary.
completed version of Fowchan !
The succubus looks amazing. How did you do the modeling pose?
thanks ! @gregorya - I model and sculpt them in Tpose then using the Tpose plugin in Zbrush + Maya rigging to pose them then I further sculpt them from there !
working on new showcase of my Lily this time having real Xgen hair to UE4 instead of polygon hair sculpt.
planned to finish her today but still got a few thing left to polish >.> , doing nude art is much harder than my regular lewd ...
The skin shader on this looks dope. I look forward to seeing the final. Loving this. Hopefully I can be this good one day. I gotta keep grinding.
Very impressive. I would like to know how long does it takes to model these sculptures.
been a long time, so here a little update , I got start working on a new 3D character project, base on one of my very old concept a few years back. also trying to do a recording and make it into a small timelapse/tutorial package for the project as I am working on it.
This looks dope bro. Is she some kind of boat or air pilot. I wanna say boat/sea based on her colors. Looking forward to see more of her in future updates.
thanks man @malcom, yeah she suppose to be a Pilot , she gonna have a giant falcon Mech as her guardian pet anyways, here 's some update for today Setting up scene in Marmoset Viewer to preview the model as I sculpt
Ah man that sounds awesome. Look forward to seeing the Mech Guardian later down the pipeline
update on hipoly face sculpt !
updated progress ! detail sculpt of her clothes & body area !
posing Windaria using a very quick HIK rig, got a nice view so I guess I gonna do a quick screencap 😆 may be I should do a render with this view...
draft pose before detail sculpting of Windaria & her Mecka Falcon !
i'm learning 3d this year. I can't go another year without at least trying to do stuff like this. Looking forward to the textures and final renders.
ya, doing 3D is both fun and pain at the same time , but it worth the effort.
anyways, here 's some more update of sculpting of the pose.
almost there ! some realtime viewport viewer for Windaria clay model !
finished the clay model showcase scene !
also if anyone interested in getting hand on the source Unreal Project file : http://cbr.sh/aflpcs
texturing progress !