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Ah man that sounds awesome. Look forward to seeing the Mech Guardian later down the pipeline
update on hipoly face sculpt !
updated progress ! detail sculpt of her clothes & body area !
posing Windaria using a very quick HIK rig, got a nice view so I guess I gonna do a quick screencap π may be I should do a render with this view...
draft pose before detail sculpting of Windaria & her Mecka Falcon !
i'm learning 3d this year. I can't go another year without at least trying to do stuff like this. Looking forward to the textures and final renders.
ya, doing 3D is both fun and pain at the same time , but it worth the effort.
anyways, here 's some more update of sculpting of the pose.
almost there ! some realtime viewport viewer for Windaria clay model !
finished the clay model showcase scene !
also if anyone interested in getting hand on the source Unreal Project file : http://cbr.sh/aflpcs
texturing progress !
more Work-In-progress of Windaria and her little bird ! π
ππsome more screencap while polishing the final model of Windaria, I gonna release a realtime showcase viewer of the scene on my Patreon when am done if anyone interested !
here 's the finished showcase of Windaria !
Get the full UE4 project on my CubeBrush Product page : http://cbr.sh/xpnjhj
This came out awesome my friend. This looks dope.
This is very impressive.
alright, so I am back to refining the base mesh for Mid Poly female character, and I am planning to release for sale this time
Do you mind if I use this as a reference guide when I eventually retopo my own faces?
@malcom yeah no problem , I make this mostly for sale later or for people to use as reference when retopo or even direct use as basemesh
some extreme deformation testing for Shoulder Area
yayaya , now that I have finished wrapping up and published her ! you can get the package from my CubeBrush Store -> http://cbr.sh/pjqvq6