I havent tried UE5 hands-on yet, just seeing my friend trying it out at the workplace. I think I will give it a try in next project if Nvidia Ansel ever work on UE5
Anyways, here are some though on my progress of refining topology and structure of my base mesh for new project for client .
palm & fingers structure are super important so that when posing hand it will look good ( spreaded fan like )
Some good use of Diamond 3Pinto1 topology to improve my existing topology in feet area: