Thanks !
I havent tried UE5 hands-on yet, just seeing my friend trying it out at the workplace. I think I will give it a try in next project if Nvidia Ansel ever work on UE5 ![:smiley: :smiley:](https://d1f4appuj81sj4.cloudfront.net//images/emoji/emoji_one/smiley.png?v=0)
Anyways, here are some though on my progress of refining topology and structure of my base mesh for new project for client .
palm & fingers structure are super important so that when posing hand it will look good ( spreaded fan like )
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/0/2/02fa48472df2605439c57a50ad00c79a4de5095e.png)
Some good use of Diamond 3Pinto1 topology to improve my existing topology in feet area:
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/4/b/4b1279ab95b172af23c1f51417d75da2a7f65a5c.png)