I finally finished my composition based on movement. It was tricky getting the right silhouette for her while also trying to convey her in movement. I also messed around with the screen tones and other features on Clip Studio to make the image pop a bit more. I also observed how other comic book artists, like John Byrne, convey movement with a good composition, especially when the panel was big and/or a splash page.
I've also been practicing 3D sculpting on Blender whenever I can. So far, it's forcing me to look at and review faces, so it is nice to get a refresher while I'm trying to get more used to Blender. This face is based on Gomez Addams from the Addams Family live-action films. I like the film's morbid sense of humor, and I really enjoyed the Wednesday Netflix show too. I still got some work to do on the face, especially the hair and ears.