Here is my Blender sculpture bust practice. I stopped at this point since my computer can't handle a lot of pixels, and I haven't got a good grasp yet on how much pixels or data my computer would need for a realistic approach to figure and face sculpting without crashing . But other than that, it was nice to digitally sculpt again. I have seen a YouTube tutorial where a modeler separated different parts of the face and then merged them all together. I think if I did that in the first place, I might've had an easier time maintaining shapes and proportions.
At the very least, I can use blender to create props, tools or anything else I might need for an illustration. Hopefully, I can find time to try sculpting character models.