I was hoping to get some critique on my progress over the last new years and and advice on how to further improve my skills. Below is a sort of timeline of some of my models going back to when I started in 2014ish. I work full-time in a non-art related field but have always
loved game art and possibly working as a freelance artist on the side
when my skills get there. Critique is always welcome!
Sometime in 2014, first "real" attempt at my own character concept:
Early 2015
2015 - First attempt at textures, only photoshop
Mid - Late 2015
Polycount Challenge November 2016
October 2017
November 2017
Polycount Challenge November 2017 - First try at Handpainted
Sometime from January 2018 - July 2018 for these next few
And
for present day! I am working on the Art War 3 Contest on Cubebrush.
Submission is this Sunday so I have a few days to finish up texturing,
posing, and renders.
Here are some high poly sculpts above and my current experimentation with colours!
As always I welcome and appreciate critique!