Hi everyone! My name is Rau Castillo, II'm a beginner artist and this is my first time posting on this forum. I would really appreciate if any of you could help me with a question I have.
I'm currently working on a handpainted tileable bark texture. Once I got to the point where I am now, I started looking at other similar bark textures for reference on shadows and lighting and I noticed that a lot of them look like they are more "zoomed in" than mine, and show a smaller area of the tree (I hope that makes sense. I don't really know how to explain it)
Here is my WIP texture and one example of what I talked about to make it more clear:
Mine:
texture found on the internet:

My question is:
Does it come down to personal preference how "zoomed in" a texture is, or are there any set of "rules" on how tileable textures need to be?
I'm doing this texture as a portfolio piece and not for any specific project, so I don't have any requirements that I need to follow. However, I still want to make a texture as if it were to be used in a real game.
I'm still on the very early stages so now would be a good time to change anything, before I move on.
Any help would be greatly appreciated!
Thank you very much in advance,
Rau
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created
Oct 13, '17
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last reply
Oct 15, '17
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