Yeah, it's from a Pokémon game.
And you are right about some lines. You see, I first used the lines from VP when doing the buildings, and when the basic structures were done, I changed the canvas and then did the windows and roofs using the lines already available as reference. So yeah, some of them don't like very good.
I have tried a second one, a wall this time. I had some problems because I felt that I was mostly using the left VP for the wall and didn't know when to use the right VP. Again, I reduced the canvas so can't see the VP, but from now on I will share the whole picture here.
Again, the same problem of not using reference lines for smaller things. Also, I did this one with another software (Procreate) and I still can't use it very well (sometimes I draw on my iPad)
Hi Sara!
The 4 point mannequin assignment is very tricky. I agree that curving the lines would help to keep the roundness on the volumes of the body. As for the head, it might be beneficial to review proportions of the human body. I tried to show my thinking in some images below.
I'm not a professional, so I'm just giving advice as best I can. But as a general guide, female shoulders are usually 2 heads wide (2.5 heads for males). So if you are using the rectangle as a guide for the width of the shoulders (as in your image above), it might be useful to use it as a guide for the size of the head. Also, because of the angle from which we are viewing the head (like a fisheye lens), we are likely going to see more of the underside of the chin than the front of the face. It should kinda look like the head is tilted back some.
I did 3 drawovers of your image to try to illustrate my thinking.
First is to identify the shoulder width proportions and their centerline, then fit 2 heads within that space (1 head in the center and .5 of a head to each side for a total of 2 head witdths):
Second is to warp those guides with the curving perspective. Remember that the curvature gets more extreme the further away we are from the horizon line:
And third is to fit the body to the new proportions while trying to keep in mind that, from our point of view, we are looking up toward the underside of the head:
Again, I'm an amateur so this may not be totally correct, but this is how I would go about trying to solve the head proportion issue.
I hope this helps! Cheers!
heyo, you're doing great, perspective can indeed be very tricky, @Kektet reply inspired me to try to explain how i tackled the 4 point assignment.
I'm gonna use the one i did as reference i hope you don't mind, but basically to do these you need to go beyond what the reference shows you, you need to have a understanding of the construction behind what you're seeing, you must think 3d, break it down to simple shapes and, depending of the point of view, these shapes will begin to overlap each other.
and it truly helps to have a reference so you can use it as a base for what you're doing, i used marc's one in my case, keep it up c:
Hi! It's been a while! Thank you both @Pattu_w and @Kektet for your tutorials. I gave it a try again. They don't look as Pattu's examples because, well, not much anamoty knowledge yet, but it kinda looks similar. This time, I paid attention to the proportions (2 and 1/3 heads for the width of the body) and tried to make the head look similar by making sure the neck is visible
Hi, a while again! This time I went through the Photoshop practice. I'm not very good with the pen tool and vectors, and Photopea wouldn't let me modify the layer without rasterizing it first. But I kinda did something that looks like a box with a title and the creature (all of them as smart objects)
1 month later
Hi everybody! I know it's been so long since the last time I posted something. Believe it or not, I've been drawing, but I wasn't doing anything specific from the course so I didn't post anything XD
So I wanted to share my progress from this last month. I tried going into Term 3, but realized it was soon, so I focused a bit on doing an art study from Pokémon manga, and when Marc published the weekly schedule, I went ahead from Week 2. Here are some examples of what I've been doing in the last weeks:
This is the art study (and an original piece using that style)
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