Scar-L project. From scratch to Unreal Engine. Part of a long way to realistic character like Division or something like that.

Current state. Too bright textures, don't know why yet. Need more research.

Substance Painter

Fast Auto_UV in Rizom

Keyshot ACOG renderings

Keyshot rifle renderings

HP modelling Maya

LOW poly model. Maya

It was PAIN on start. ^) It's was my first attempt to Hard Surface. ^)