Scar-L project. From scratch to Unreal Engine. Part of a long way to realistic character like Division or something like that.
Current state. Too bright textures, don't know why yet. Need more research.
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Substance Painter
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Fast Auto_UV in Rizom
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Keyshot ACOG renderings
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Keyshot rifle renderings
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HP modelling Maya
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LOW poly model. Maya
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It was PAIN on start. ^) It's was my first attempt to Hard Surface. ^)
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