Scar-L project. From scratch to Unreal Engine. Part of a long way to realistic character like Division or something like that.
Current state. Too bright textures, don't know why yet. Need more research.
Substance Painter
Fast Auto_UV in Rizom
Keyshot ACOG renderings
Keyshot rifle renderings
HP modelling Maya
LOW poly model. Maya
It was PAIN on start. ^) It's was my first attempt to Hard Surface. ^)