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I started a blade model that will soon be textured in substance painter. I plan on making this into a video tutorial which would guide you step-by-step on how to create a game ready asset.
Here is the final game asset of the blade using Maya, Zbrush, Substance Painter, and rendered in Marmoset. I've also made a video tutorial for this weapon creation:Artstation Store: https://scribblemesh.artstation.com/storeGumroad: https://gumroad.com/scribblemeshCubebrush: http://cbr.sh/xxbabz
Made a tutorial on how to model an "Old Beer Mug" using Maya and Zbrush. The free tutorial can be viewed on youtube: https://youtu.be/7Yr-yuFRZd0
Here's another free tutorial using Substance Painter. Youtube: https://youtu.be/kDzM_QwwNPY
A beginner's guide to stylized texturing in Substance Painter.
Want to follow along with the tutorial? Download the FREE source files here: https://cubebrush.co/scribblemesh
Working on what's next...
Here is my final model of an Undead Orc. This was made for my ZBrush character tutorial. Based on a concept by Lin Chang.
Get it here: https://cubebrush.co/scribblemesh
After 6 months, I'm finally returning back to this. Most likely wont get far, so don't count on me on finishing anytime soon.