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I started a blade model that will soon be textured in substance painter. I plan on making this into a video tutorial which would guide you step-by-step on how to create a game ready asset.
Here is the final game asset of the blade using Maya, Zbrush, Substance Painter, and rendered in Marmoset. I've also made a video tutorial for this weapon creation:Artstation Store: https://scribblemesh.artstation.com/storeGumroad: https://gumroad.com/scribblemeshCubebrush: http://cbr.sh/xxbabz
Made a tutorial on how to model an "Old Beer Mug" using Maya and Zbrush. The free tutorial can be viewed on youtube: https://youtu.be/7Yr-yuFRZd0
Here's another free tutorial using Substance Painter. Youtube: https://youtu.be/kDzM_QwwNPY
A beginner's guide to stylized texturing in Substance Painter.
Want to follow along with the tutorial? Download the FREE source files here: https://cubebrush.co/scribblemesh
Working on what's next...
Here is my final model of an Undead Orc. This was made for my ZBrush character tutorial. Based on a concept by Lin Chang.
Get it here: https://cubebrush.co/scribblemesh
After 6 months, I'm finally returning back to this. Most likely wont get far, so don't count on me on finishing anytime soon.
Got some time to work more on the high poly part of this character.