A while back I started exploring more hand authored looks in Substance Designer, this presents a difficult challange, as it's hard to replicate hand authored textures in a procedural way. I ended up sculpting some small bits, and baking out the height maps in Designer, just so I didn't have a billion nodes for a specific shape I wanted. I'm pleased with the result, it could use some more painterly effects overall, maybe softer edges in some areas, but I'm happy with it.

For this one I was referencing some studio Ghibli backgrounds. I sculpted the leaves and stone blocks in zbrush, then brought them into Substance Designer to bake onto a flat plane. The models were kept simple.