Hey =)

I recently started to follow a path to be able to create ageless PBR stylized GameArt like in Overwatch and Sea of Thieves. I´m really hoping to get feedback to be able to improve my workflow and my artist skills to finally reach the quality of my wet reference dreams =>

Currently I´m working on a stylized horse-carriage for my horror-RPG-game.

Here is my final HP Horse-Model, battle-scarred and ready for the evil =)
ATM I´m working on the retopo to start soon with the handpainting.

Hey! Cool horse, really love this finished model. The belt? was kind of weird though! Covers the horses behinds, but might also hinder it from running a bit? The muscles goes all the way to the top, which are covered by this strap. Sorry, just thought it was a little bit weird! Great model regardless :smile:

Thy =)

The back-belt should hinder the whole equipment to slide back and forth.

9 days later

Textured with Substance Painter and rendered with marmor.

Now started to rig and animate and to bind the armor to the skeleton to fix the armor mispositioning on the tail.

9 months later

Soa =)

I´m kinda reviving this thread as I´ve continued developing my skills, but dropped this thread somehow.

So first of all I created my first Character and got more and more into ZBrush. I learned new workflows and tricks from Shane Olson which I tried to learn along Anatomy on this "first" character. Also I run through the complete GameArt Pipeline.

I´ve noticed a lot of flaws and have learned new ways to solve problems.

On my current Character I used a BaseMesh (https://gumroad.com/l/LvQyQ#) and applied the stuff I learned from my first Character. I found this awesome ConceptArt (https://www.artstation.com/artwork/2z5mA) and tried to create an 3D Character out of it.

The HP Modelling is completed and now I´m continuing to get her breathing ...

And I´m trying to be more active on this Forum =)