This looks really neat! I definitely think that a few props would really add a lot to it. It would make it feel more like someone's living in there. But yeah, good job :+1:

12 days later

11 days later

Hey everyone,

Today i finished 2nd Term 2 Graphic Design assignment, i feel not comfortable with pen tool, but i think it can be pretty usefull if wanted result need to be realy neat

You did great. Pen tool is very useful for creating precise graphics like logos and icons. I use it for complex selections of mechanical objects as well (you can convert path to selection in the paths tab). Keep up the good work.

8 days later

Hello everyone :smile:

Lately i tryed to do assignments 1 and 3 of Term 2 Photoshop,
but nothing i may do pleased me, so i just move on Anatomy assigments, and returning later on.


Pretty cool, now i see my lineart need to be more worked,
i also have doubt on every faces with a "?", i don't know if i'm on the right way to make them in those axes and more on last faces up and down.

tomorrow i'm going to fix it and do some face parts.

thx for any feedbacks, they are welcome :grin:

Hey there!

Immediately I think there's a lot of work to be done in terms of shading on the examples you posted above. Shading is directional and strongly associated with planes of a surface - the way you shaded the cylinders and volumes above is very arbitrary and does not follow proper light/shadow behavior in real objects.

I recommend you do a lot of observation of simple geometric volumes to understand how light is affected by changing planes, THEN move on to trying to cast shadows and interactions between several forms.

It's alright to use references when making these, too!

Thanks !
i've not thinked about references, my bad :sweat:

9 days later

Hello there,

i've worked on face parts, and in particular on nozes

I realy like Dishonored desing, facial features are pretty exaggerated, cool thing for learning,
i think i finded a good process (3rd try) but if you have any advices, there are welcome :grinning:

thanks in advance

18 days later

Hello there,
I've not post here since a long time, i still working on the face, no one of my full face results please me, so i continue to try

here an little assembly of my works on ears and my first try on lips

8 days later

Hi everyone,

I finally have good results on my face assigment,

the 1st model is a full copy of Marc one, but for the 2nd i used random ref, exept the shading, it's the same than 1st model

now it go on my weekly prog, and work on regularly

I think you did great on the copying of the top head. The bottom one has a slight issue of the facial features being placed off the structure of the head itself. Very slight rotation of the face helps. Maybe something like this?

1 month later

Hello everyone,

I don't post regularly recently, and between, freetime week, restart the assigment and Christmas (I hope you had good holidays), time flies fast,
but there i am, working on perspective -2- assignment

whene i strated this assignment i already knew it's something from warcraft i wanted to make, so i strated to draw the wall between Sinfall and the rest of Revendreth from World of Warcraft Shadowlands, but i quickly feel i took no pleasur to do it,
and finally i saw the work of Vonschlippe on Blackrock mountain door, his work on and the rock all around the door, gave me the want to make the Iron Forge main door,

so i'v make this screen for reference

and here i am

tommorow i'm going to work on the rock, i never do something like this,
it's gonna be a discovery for me, and after add some snow and props :smile:

Hi xefline,

Some of the perspective is a little bit off on your gate, it's especially noticeable with the decorative things on either side of the anvil insignia since they don't line up with each other.

If you are using photoshop I'd recommend setting up a simple perspective grid(if you haven't already) or doing your rough sketch on a smaller scale so you can fit the vanishing points onto the canvas before up-scaling the image and doing your final line work. If you are using clip studio it has a built in perspective rulers/grids which is really handy for stuff like this.