Oh, I see! I'm trying to learn a specific thing atm however, that is the fastest way to get to where I want. No need for torsos atm!

Just studies in general, from reference is what I meant. So if you want to do faces, do faces! Whatever it is you want to improve on!

Cool stuff! Nice to see the portraits,I'm doing that too but they're hard haha :sweat_smile: Really nive models too!

Nice work! Good variety and interesting shapes!

Nice silhouettes! I really like the ball and chain combo as jewelry ornamentation, ahaha

Very cool these silhouette studies! Nice shape language, it works :wink:

Really cool! I love those silhouettes!

The left is giving me some crispy blood elf vibes :smiley:

@chriswhatelse Hey! for SCULPTING, I definitely recommend Zbrush. It is very natural, and works beautifully. I've heard that sculpting is doable and somewhat decent in blender; which is a free program that you can try out before going for Zbrush.

You'll have to learn the basics of modelling afterwards too; in which case, you'll have to use Maya/3Ds max for the basics of modelling (UVs, retopologizing, vertex control, rigging). This can also be used on blender, although it is not widely used in the industry.

Here is a personal project that I have been working on. Sculpting, texturing and UVing done in Zbrush. Render done in Keyshot. It is still WIP.