Focused on mount designs today, as the character is a merchant, (mostly as a front) a mount, come pack-mule is pretty necessary to him. I thought of creatures that had tusks or antlers for things to be carried on, I then moved onto planning out what Mukhadi would want in a mount. I haven't spoken too much about his personality as a character and im not really sure if you're supposed to or if its just art process haha. But as a character that is proud, a little showy but smart I tried to create a mount that would reflect that kind of character's choice.
I focused on the feet at first, and initially planned to go for camel-like feet with a bit more mobility purely for the fact that it would need to cross a variety of terrains with ease, so the whole wide surface area= better stability in sandy places + added mobility.
I also tried bird=like feet which certainly look nicer. Not sure whether to go for the aesthetic route or functional.
Mukhadi is someone who has alot of clutter and its come out in all the designs, i tried to clutter even the mount's antlers. Then the tail is part of the showy aspect. Mukhadi would definitely only opt for the best, he fights smart and uses his wit to abuse a potential opponents weakpoints. Thats pretty much summed up the whole idea about his appearance, his posture is terrible, with a thin crooked neck and hunched back; his physique is similar to that of a frail old man. This naturally makes many people underestimate him and take him for an easy target, aside from manipulative psychology his alchemic substances and potions are his primary form of attack, using various concoctions to trick and confuse opponents. He also has a trusty little dagger too
(WIP) started sketching ideas for illustrations, everything is in super early stages but rather than all guts and glory sorta fighting, Mukhadi lures people into his web, and the moment they realise whats going on, its too late.
(It's also really difficult to describe characters without sounding cheesy haha)
sketch dump!
Mukhadi's trusty dagger, the only weapon he carries around aside from his concoctions; a small and simple jewel encrusted dagger with a gold hilt. I opted for a simpler design here as I feel thats what best suits his personality. A overly flashy dagger engraved and all would probably come across as 'overcompensating' for lack of skill. the sheath is wrapped in silk wrappings tied to his belt.
I got a feel for the layout and environment around my character, with charms and enchanting tables etc. I've changed the design of his walking stick to have a bird's skull embedded into the end of the handle of his walking stick. (in earlier sketches it was tied onto it).
I plan on sketching cleaner designs for the appearance of Mukhadi followed by palette tests and final illustration sketches (composition tests and poses etc).
Final design for Mukhadi in all his glory I changed some of the design elements as I went along, as they looked decent illustrated alone but when added to the character, they clashed with the design or just looked odd.
Biggest change was to the legs, abdomen and the arrangement of the accessories.
The initial final looked fine till i felt like the legs were too short so I elongated those and it looks more in proportion now. I'll be using this figure for the front display of my character in the final illustration sheet.
Did a couple of palette tests, I'm definitely leaning towards the red robes, i kinda had that image in mind since the beginning, it would definitely be a colour Mukhadi would pick to indicate the importance of himself and his riches. The jewelery too.
Not fond of the purple palette so I wont be going with that one.
Little zoom into the details since its hard to see in those thumbnails
{{WIP}} Progress is running slowly as i've injured my shoulder but progress is progress nonetheless ^_^ I've changed the colour scheme a little as I wasn't happy with them. There's something still off colour-wise with with the trousers and waist scarf thingy. I've never illustrated silk and other materials before so much of this is pretty experimental and might change.
I've changed the colour of his walking stick to a more ash coloured wood to give a bit more of an ominous feel off.
Completed my character turnaround, A lot of this piece was experimental since it was my first time trying to recreate surfaces and textures in such a short space of time too, and I feel like i've learned a lot

I've decided on the final illustration from the thumbnails I posted a couple of days ago. I really liked the feeling of the last thumbnail since it gave off a bit of a different feeling from the previous ones (it was also cooler haha)
So far i've sketched a quick layout of objects people etc.+ perspective.
Final Submission
Name: Hannan Almasyabi
Instagram: https://www.instagram.com/spudistic/
Artstation: https://www.artstation.com/artist/spudistic
Character design sheet:
Final illustrated concept:
I enjoyed working on this challenge and learnt a lot, I didn't get to finish the illustration to a level I was happy with due to clashes with my studies but It was a learning progress and many things were a 'first time to do' sort of thing, i've never done lineless art before, or stainglass, metal etc. etc. So a lot of it was experimental and really fun to do!
Thank you for this opportunity and hopefully we can all grow as artists and as a community ^_^
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