- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.6k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.6k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in827
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in49.6k
Focused on mount designs today, as the character is a merchant, (mostly as a front) a mount, come pack-mule is pretty necessary to him. I thought of creatures that had tusks or antlers for things to be carried on, I then moved onto planning out what Mukhadi would want in a mount. I haven't spoken too much about his personality as a character and im not really sure if you're supposed to or if its just art process haha. But as a character that is proud, a little showy but smart I tried to create a mount that would reflect that kind of character's choice.
I focused on the feet at first, and initially planned to go for camel-like feet with a bit more mobility purely for the fact that it would need to cross a variety of terrains with ease, so the whole wide surface area= better stability in sandy places + added mobility.
I also tried bird=like feet which certainly look nicer. Not sure whether to go for the aesthetic route or functional.
Mukhadi is someone who has alot of clutter and its come out in all the designs, i tried to clutter even the mount's antlers. Then the tail is part of the showy aspect. Mukhadi would definitely only opt for the best, he fights smart and uses his wit to abuse a potential opponents weakpoints. Thats pretty much summed up the whole idea about his appearance, his posture is terrible, with a thin crooked neck and hunched back; his physique is similar to that of a frail old man. This naturally makes many people underestimate him and take him for an easy target, aside from manipulative psychology his alchemic substances and potions are his primary form of attack, using various concoctions to trick and confuse opponents. He also has a trusty little dagger too
(WIP) started sketching ideas for illustrations, everything is in super early stages but rather than all guts and glory sorta fighting, Mukhadi lures people into his web, and the moment they realise whats going on, its too late.
(It's also really difficult to describe characters without sounding cheesy haha)
sketch dump!
Mukhadi's trusty dagger, the only weapon he carries around aside from his concoctions; a small and simple jewel encrusted dagger with a gold hilt. I opted for a simpler design here as I feel thats what best suits his personality. A overly flashy dagger engraved and all would probably come across as 'overcompensating' for lack of skill. the sheath is wrapped in silk wrappings tied to his belt.
I got a feel for the layout and environment around my character, with charms and enchanting tables etc. I've changed the design of his walking stick to have a bird's skull embedded into the end of the handle of his walking stick. (in earlier sketches it was tied onto it).
I plan on sketching cleaner designs for the appearance of Mukhadi followed by palette tests and final illustration sketches (composition tests and poses etc).
Final design for Mukhadi in all his glory I changed some of the design elements as I went along, as they looked decent illustrated alone but when added to the character, they clashed with the design or just looked odd.
Biggest change was to the legs, abdomen and the arrangement of the accessories.
The initial final looked fine till i felt like the legs were too short so I elongated those and it looks more in proportion now. I'll be using this figure for the front display of my character in the final illustration sheet.
Did a couple of palette tests, I'm definitely leaning towards the red robes, i kinda had that image in mind since the beginning, it would definitely be a colour Mukhadi would pick to indicate the importance of himself and his riches. The jewelery too.
Not fond of the purple palette so I wont be going with that one.
Little zoom into the details since its hard to see in those thumbnails
{{WIP}} Progress is running slowly as i've injured my shoulder but progress is progress nonetheless ^_^ I've changed the colour scheme a little as I wasn't happy with them. There's something still off colour-wise with with the trousers and waist scarf thingy. I've never illustrated silk and other materials before so much of this is pretty experimental and might change.
I've changed the colour of his walking stick to a more ash coloured wood to give a bit more of an ominous feel off.
Completed my character turnaround, A lot of this piece was experimental since it was my first time trying to recreate surfaces and textures in such a short space of time too, and I feel like i've learned a lot

I've decided on the final illustration from the thumbnails I posted a couple of days ago. I really liked the feeling of the last thumbnail since it gave off a bit of a different feeling from the previous ones (it was also cooler haha)
So far i've sketched a quick layout of objects people etc.+ perspective.
Final Submission
Name: Hannan Almasyabi
Instagram: https://www.instagram.com/spudistic/
Artstation: https://www.artstation.com/artist/spudistic
Character design sheet:
Final illustrated concept:
I enjoyed working on this challenge and learnt a lot, I didn't get to finish the illustration to a level I was happy with due to clashes with my studies but It was a learning progress and many things were a 'first time to do' sort of thing, i've never done lineless art before, or stainglass, metal etc. etc. So a lot of it was experimental and really fun to do!
Thank you for this opportunity and hopefully we can all grow as artists and as a community ^_^
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