I really like the one on the left but I'm also feeling the blue one on the bottom left! Maybe popping some of those colors a little more to the green side might make her feel more like a villain. I think the red one fits the stereotypical villain feel, if that's what you're going for though.

Little bit late for the comment, but yeah, gotta dig the pink/purple one, much more punk than the white ones which read as more noble.

so a bit of change of plan on the call outs, i wanted to move to the composition shots first because im a bit rusty when it comes to them, so let me know which one works best for my illustration going forward, also thank you to everyone who gave me feedback on the last post, i ended up deciding the purple one going forward, seemed like the right pick i might touch up some things here and there for continuity sake :smiley:

Nice and natural stances, simple and smart scenery.
4, Because knuckles cracking is way too badass. Unfortunately she doesn't show any super. power.
1 is super fresh too, same remark about the superpower. Might be better with an enemy at the end of the spear.
5 is neat, again. This time she's flying, so using a superpower, and you can play a lot with the cityscape. I would either shrink the character or change the format so she isn't constrained by the frame.
Cheers.

Who knows maybe her wings could have superpowers : D (on 4th scenery, they already are glowy ^^ (at the tip), maybe they could electrocute or something ?).
6 could be interesting too !

thanks for the feedback! I might tweak around a bit with #4 to show some type of superpower going on as @mr_dessin gave the idea becuase i agree it is a pretty badass pose going on would be a shame for it to fall short

Your compositions so cool! Most of all I like 2 and 3 ^-^

I like 3 and 5
Maybe have her raining some fire over the enemy?
even though flying is technically already a power :laughing:

Love your comps! <3 Best of luck

so bit of a busy day today, i was able to clear up the line work completely for the front of the character and start some progress on the back, also i was able to crunch in some vfx for the character so i can tweak or make some new compositions for the illustration :smiley:

Ohhh very powerfull move/power on the very first thumbnail (second page) !

did a bit of an update to the comps, some more than others, i redesign number 2 with the new ability sheet out in mind and the others i touched up base on feedback, personal favorites right now is 2 and 3. 4 and 6 have some potential and 1 and 5 for me feel pretty balances in terms of goal and composition but dont really stick out to much in my mind, let me know what you think down below on which one i should move with

setting up the the layout for the concept page, its still in wip but this is the general layout of how i want to present the character, currently im about to work on back of the character color and the character render to get everything set up to finish the first part of the contest and then move on to the illustration and spend most of the next couple weeks working on that, so excited for how its been coming out :D

Nice concept sheet! :smiley:
Keep up the amazing work like that!

5 is really cool, it tells a story that matches your concept, an angel in an environment she doesn't fully belong to, she's visually surrounded by the city yet still maintains a distance with it. Your story has allows a lot of option in terms of composition storytelling, there's a duality to your character, she's not from here, yet she's been deeply transformed by her environment.

awesome analysis :smiley: i'll take that into consideration as i plan to tackle the illustration

Nice progress on this! And great work on the golden metal parts! :smiley: