Hi,

I've been a freelance sculpter for a couple years now, making mostly figures for 3D printing, wargames and the like, but my studies were originally in game art so I thought I would take the opportunity given by this competition to create a fully textured character for once! Give me an excuse to learn Substance Painter, which I've been wanting to do for a while.

Been working on a concept, floating between different character ideas, so I've wasted a bit of time just figuring out my plan and come up with a final design, I'm starting the sculpting today, so I think it's about time I shared my moodboard and concept here. forgive my less than stellar drawing skills!

I'm floating between eras, mainly 1920's & 40's with a splash of 50's thrown in.
But the main gist of the character is she's a retro-futuristic freelance agent. Most of her technology is made by herself, so should have a rough, handmade look, she's tough, sassy and smart. Her main weapon is a pistol/hand cannon, powered by an external battery held in her handbag.

Matt.

14 days later