Thank you guys.
@maxloegler : It depends what is considered as a "game-character". I will try to create an optimized mesh and bake stuff on it, if this is what you mean. In the end it should fit inside a 20 mb mview file of course.
Update: Blockout mostly done.
My reaction xD: https://www.youtube.com/watch?v=P3ALwKeSEYs
So needless to say, I'm really digging it haha. Hope most of your accessories are already topo'd the way you want em. Like the subtle hair comb tied to her leg, girls gotta look good haha
You guys are awesome. Hahaha, the reactions: @aveon , @briandolan89
I was not sure what to put on that leg. By the end of the day it was the hairbrush then
@RogerP : Big thanks! I hope I can find time to carry all the details till the end.
@zyp : Thanks man! It was difficult to convey the look and feel I wanted in the blockout. Glad you noticed it.
@z_pixel_bro , @danieljohnsson : Thanks for the kind words.
@maxloegler : Yeah, I hope it will be less than half a million polys in the end.
Wow. Great job. You make it very fast) The only thing that bothers me - her mask. It looks simple and follows the feathers line flow, but.... I would try to find something more interesting. May be some aztec designs? aztec mask But, it is just me. I think you will find the best solution in the end)
I agree with @acap to an extent. Regardless of what you do you need something more, but I know this is just a first pass; some leatherwork etching details would really help give some interesting while not drawing too much away from the face, and at the same time isolate it from the rest of the headdress when the mask is down (making the red goggles the new focus point).
Thanks to all of you. You guys are great motivators!
@acap , @aveon : Thanks for the good feedback and suggestions. Great Idea with the aztec mask, I can try it out. I hope it will fit the Western/Indian theme. My initial idea was to make an plague mask like this one:
The model is still blocky, so maybe it isn't obvious right now. Of course I'll do the sculpting pass, and add some leather and metal details later. But first I need to settle the topology for all the objects.
@mathijskapteijn Thanks man! Too kind, but I am not that fast as I would like to. Still messing around with the design of the gun. Will post some WIPs of it soon.