Unfortunate update:
I didn't notice it until now, but a lot of elements in my final piece are very similar (if not almost identical at times) to another submission of Art War 4. Since we're both doing aquatic creatures and his work is way closer to "done" than mine is - I will change pretty much everything, except the character.

(I shouldn't need to point out who it is, since he's among the featured ones on top)

I want mine to be able to stand on it's own, but with how things are looking right now, I'd just come off as somewhat of a copycat. Something, which I'm not too happy about.

I will proceed in a completely different direction and change up the entire composition.


Here's the new piece.
I discarded most of the background elements, in favor of more focus on the character itself. I'll most likely put a lightning bolt behind him and light the piece that way. It is supposed to look more scary than previous thumbnails. Kind of like "you thought you were safe, but it realized you were still alive", with a sort of sadistic grin on it's face.

Anyways, I feel more confident in this one.
The first one was probably destined to fail no matter what.

Your sketch quality is really nice. And I don't think the other one was too similar to the piece you were talking about but the new one works well too so I don't think it's a problem either way

Team water AND team shells-in-the-design. My dude!

I'm feeling your plans for the new illustration. The pose is nice, good silhouette. Having that rimlight will definitely make him look scarier. Consider throwing in a wave splashing behind him, Little Mermaid style, for extra drama

@nesokaiyoh Thanks! Yeah, I do think the story elements of mine made it stand out a little, but I ended up wanting to separate it as much as possible. Given that both are aquatic creatures, it is what it is.

@sani Haha, totally! I missed your somehow, but they do feel like they belong in the same universe (mine could be a henchman to yours?). As for the waves, I was actually thinking of adding some later on. Splashing from behind is a nice idea - will try it when the time comes!

Learning and correcting the anatomy as a I render is somewhat therapeutic, compared to all the work prior. It's a little bit dark as of now, since I haven't added in the actual lights (not counting the bolt in the back) .

Something went "wrong" with the face. I added/implied eye-sockets, but I accidentally widened his face. I'll adjust that later on.

(Any muscles that doesn't match human anatomy is obviously meant to be that way. It's a stylistic choice and has nothing to do with me not completely understanding anatomy.🤡)

I agree with you on the anatomy. It's something I also really enjoy, and when there is the challenge of not getting something right and then having to research and study and correct it, there's a lot of feelings of achievement. And of course you learn from it too (and it looks great hehe) good work

@nesokaiyoh You took the words straight out of my mouth, as I was enjoying just that. Researching and correcting is really enjoyable and it becomes almost like sculpting, when working digitally.

Posting any and all progress that's made, every time I touch the piece.

I didn't have enough for any major progress today, so I aimed to tweak anything I wasn't happy with. Namely, the face and the abdominal anatomy. Since it's torso isn't as long as a human's, I had to make up the muscles to some degree. Based on actual anatomy, of course.

Since it doesn't have any genitals (at least not where we have them), I thought I might extend the muscles down further and blend it out. The fin-skirt will cover up some of it anyways, once that's added.

I hope I'll be able to have enough time available this week for the character. The main stretch goal for this week will be to render the weapons as well.

This has nothing to do with Art War, but I just realized that I hadn't completed my profile on cubebrush. Like... at all.

Anyways, now I got my picture up and all. Should stand out a little bit more now.

Back to work!

And your anatomy is looking great so far too! Looking forward to when you add the lighter tones to the skin, a lot of that beautiful detail is lost and blurred in that value set currently

I find it a little bit tricky to paint it without truly implementing the light. Without indirectly creating another light-source, I tried to give it a little bit more contrast.

I do not feel too confident about the weapons and the fin-thingies. It feels like a matter of rendering skill rather than reference - which means more grind and now easy way out.

Adjusted some things here and there, which sort of solved minor issues with the proportions and silhouette. At the very least, I might just finish it's body on time (not counting the fins). If that's the case, I'll be able to finish the whole thing in time for submission!

Finally felt ready to add the rim-light. This is where all that anatomy rendering pays off, as I don't need to think too hard about where the light goes. I'll probably render 80-90% of the piece in B/W, before coloring it.

I adjusted the look of the fins, but i'm not 100% satisfied just yet. That said, I decided to let the lightning peek through a little bit, for some extra spice.

Quite a jump from the last update. I accidentally saved over an older version, that contained the things that happened between this one and the last - But I'll blame photoshop, since I don't feel like I was fully at fault. That does mean, that I can't show what happened earlier.

Don't worry. It wasn't pretty. This is much better.

Those gills have pretty rendering! The shading is looking good

Just finished with the character (still no name) !!!
Did a semi-fast color test as well, just to inspire me.

Since the last time, I've finally added the gills on It's neck and the crotch/waist fin(s).
I've also added the water logo on It's chest as a if it was branded. It reminded me of the fishmen in One Piece, who were subjected to slavery and other forms of cruelty. The branding could imply that It might not be on the friendliest of terms with It's allies?

What's left:
- The cliff base and the waves that will hit it.
- The actual color pass.
- ??? (Anything else I realize I've forgotten)
- Finishing touches.

Oh man, having the water logo as a brand? Very nice touch. You got some story telling that could go with that too. This is looking good man, only a few days left! Keep at it

@sani @nesokaiyoh
I meant to reply sooner, but saw now that I didn't.
Anyways, I'm happy to hear that you guys are liking where things are going.
Only a couple of days left. Let's give it our all!

Gosh I can't get over how pretty those fins are with the lightning behind them. Looks amazing O8

The lighting in this honestly works so well, it's so pretty

DONE!!!!
Spent the entire day learning how to paint the water and going through with it.
The water kind of looks like water does in the old League of Legends splash arts 😂.

I have decided to name it "Redfin".
Name based on the yellowfin tuna and the European perch.
The tuna is one of the fastest swimmers and so is this guy.
The perch is often called "tusenbröder" (lit. thousand brothers), because of how many they are and I liked the idea of my creature attacking in numbers. The perch also happens to have strikingly red fins.

The name "Redfin" is what I imagine sailors calling these bloodthirsty fighters.
In that universe, saying that you're "seeing red in the waters" is a common expression for having a feeling that something bad is about to escalate out of control.
The moment you've set sail you're in their domain, with little to no chance of surviving a "red wave". Once you've spotted one redfin, more are sure to follow.

Mega happy with how it turned out.

The subtle scale details are a nice touch, they really help the skin to pop. Great job you've done so well with it!

Oh man, this dude looks sick! Great work on him. That water does remind me of old LoL splashes too

@nesokaiyoh @sani
Thank you! Really cool of you to pop in every now and then as I worked on this piece. I'll look forward to your final works as well!!