I did some testing for the design of his head. It was a tough choice to make but I think I ended with something that fit him well.
This head has something more human-like than the others, it makes him look like a demon coming from the abyss.

I still have one picture to post and I'll have caught up on everything I did this week.

This is so awesome looking, nice shapes

SO JACKED, ahaha kinda reminds me of the krogan from mass effect witht eh current head design, love the variants especially that last one.

nice sketches! I like your style man.

Today I wanted to design Xul'Drahim's powers to find how he could summon hydromancers' souls.
I found a design I like for the souls, and I have enough material to start sketching compositions for the illustration :smile:

Every step make your creature even more epic it's amazing, I love your colours choice and I can't wait to see your compositions !
By the way, if I'd have to choose one of the summoning process it would definitely be the bottom one and perhaps use the bright tentacle to control the hydromancers ?

Thanks ! I think I'll go with your idea about the hydromancers summoning :smile:
I didn't do too much the last days, I'm a bit afraid of messing up the illustration. I really want to find a composition that shows the whole design of the monster, I'll work on this today ^^

No worries, there's nothing bad in taking breaks, you have plenty of time left so take it ! Don't be afraid, if you mess something up you can always go back or even start over, but I'm sure you'll come up with something badass :smile:

The subtle intricacies are a bit hard to make out in those thumbs, but the general gesture and composition all look really interesting

Ahah yeah ! I like to go from chaos to order when I'm not sure what I'm looking for. Here is an updated version :

Wouw nice composition ! I really don't want to be this guy ahah, there's so much energy in it.
Will you add the hydromancer ?

I'm trying to add them, but everything I tried weakened the composition :cry:
They add many points of interest and kinda drive the eye away from the monster :confused:

Maybe reduce the number of hydromancers? Or keep them in bunches so they're not scattered across the composition too much?

I like it alot =) keep it up =)